![]() Also, damage dealing capabilities are hardly balanced across all tanks of the same tier (think T40 vs A-20 for example or the ARL V39 and M18). In order of seriousness, as judged by the WN* team:ĭamage per tier scaling – namely that while tier is a nice linear 1-10, damage values scale up in a curvilinear fashion. Some of these were known at the time of release of WN7 and others were discovered and publicized This is because WN8 cannot capture things like timing, target priority, teamwork or decision making abilities.Īs with all ratings before it WN7 had some weaknesses and limitations. It is intended to be looked at next to win-rate, battle count, average tier, and will never replace the inspection of the Service Record or platooning with someone or watching their replays. WN8 should not be considered the be-all-end-all of skill evaluation. WN8 seeks to measure the observable contribution to matches, across an account, and hopefully infers some information about the latent variable "skill". WN8 is the latest iteration of the WN8* (WNx) project lead by Praetor77. With permission from CraBeatOff, original article can be found here. Players with zero battles are assigned a player rating of 0.
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